The trouble was that Charlie was bigger than his brother, so the shoes were too tight. ("Charlie once told me that he was so poor as a kid, he had to wear his brother's hand-me-downs. I don't think I'll ever do anything as lasting. The big break was "The Magnificent Seven." Maybe they all come out the same."īut now he had a long, brown cigar. I know people say I'm too funky or too ethnic or too rough, but I think I can play anything. I've played everything from psychiatrists to rodeo riders. By then guys like Rod Steiger were big actors. But by the time I started doing movies I was 30 and by then how you looked wasn't as important as what you did. I always played characters who were older, men, I been old all my life. "At that time you just couldn't get a job unless you were Tony Curtis. "I didn't think I was handsome enough to be an actor of any note when I was younger," he said. I look at my face now, and I look back at my old films and see my face then, and now, well, it seems like a different face, man." As time goes on it just gets more and more, well, whatever it is. "The face is something you can't do much about. "Well, it changes from character to character," he said. A face that could be on the cover of GQ and the wall of a post office. The kind of fact that seems to know and chooses not to tell. Sir Edmund Hillary should climb his face. He could probably fix an air conditioner just by laying hands on it. When he chews, he uses one tooth at a time. He is one of those men who could walk out of a coal mine disaster looking like he'd just come from a second fitting at Hart, Schaffner and Marx. He was born in Nebraska, moved near Los Angeles when he was 5, began acting after he got out of the service, always wanted to play the drums like Gene Krupa and dance like Fred Astaire, plays the flute for relaxation and is negotiating a settlement so he can divorce his wife of 17 years. None of the following matters: He is 51 years old. "Ĭoburn poured it down the middle and smiled. They sold a lot of beer, man - initially. "as commercials go, they were pretty good. I told them I'd only say the product's name they couldn't use my name I had to play a character." He arched his eyebrows so high, he almost had to peel them off the ceiling. "When they came to me to do the commerical I thought I placed conditions which were impossible to grant," he said. He pressed his hand to his head to keept himself from exploding. Creases, the kind you'd find in a gabardine suit after 200 pressings. He started to laugh, laugh lines stretching from the top of his forehead to the bottom of his jaw, a distance about the length of an aircraft carrier. His voice began in the basement.Īnd this, of course, was the moment you wait for, when life imitates art, when what goes around comes around, when the moon comes over the mountain. It comes in a free Lite version or can be purchased for AU$5.99 from the iTunes App Store.James Coburn was standing now, looking hard, like a knife stuck in an oak tree. Zen Bound is an escape from this into a tranquil place illustrated in stunning 3D. So often apps described as games and fun are epitomised by garish colours and shocking sound effects. We've been captivated by this wonderful game. This is apparently a single, looped 22-minute track called Bound by artist Ghost Monkey and you're offered a free download of the track after you've purchased the game. Plus we're listening to the game's fantastic soundtrack, a moody mix of old style wood instruments and slow, subtle hip-hop beats played under tinkling chimes. This is fine, of course, because we're relaxed - we're not trying to rush through the game - we're taking our time and meditating on our next move. You'll notice areas of the wood remain unpainted where the rope is suspended across divots and ridges or held up by rope wrapped around on your previous pass over the same area, meaning you'll likely have to start afresh and find a new approach. In the easier beginner levels the wood might be variations on a box shape, but as the difficulty rises the shapes change to be more complex carvings, for instance like animals, with tricky corners for ears, paws and snouts. The simplicity of the game is made complex by the variety of shapes these beautifully textured wooden objects come in.
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